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3D

Foundations of 3d Graphics Programming
Using Jogl And Java3d


Foundations of 3d Graphics Programming

Author: Chen, Jim X./ Wegman, Edward J.
Isbn 13: 9781846281853
ISBN: 1846281857
Pub Date: Jun 1, 2006
Publisher: Springer Verlag
Shipping Weight: 1.44 pounds
Status: Ships 4-9 days CALL RUSH SHIP

List Price: $79.95
Quantum Price: $63.96


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This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. The book is designed as an excellent shortcut for scientists and engineers who understand Java programming to learn 3D graphics, and will serve nearly as well as a concise 3D graphics textbook for students who know programming basics already. Moreover, it is a good reference for C/C++ graphics programmers to learn Java and JOGL. It is recommended for readers who know basic vector analysis and programming already.
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